New Thing: Wind Demon for Gloomhaven, Part 2

In Part 1 of this New Thing post, I wrote about how I made the whirlwind for my Gloomhaven Wind Demon model . This time, I want to write about how I made that creepy demon hand. I used the same basic technique that I wrote about for the Forest Imp model , but I think that I improved it a lot here. Like with the imp, the first thing that I did was to add the basic armature so that I could build my model over it. In this case, I only wanted an arm and hand, so I just deleted the rest of the armature until those were the only bones that I had left. Then, I added a mesh and drew edges over each bone, so that I could apply the Skin and Subdivision Surface modifiers to give me some basic geometry again. And it really didn't work very well. As I saw while working on the Living Bones model , the Skin modifier really doesn't like it when you have a bunch of complex intersections... and the bones of a hand are nothing if not complex. I...