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Showing posts with the label Array

Building Buildings

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I've been working on my King of Tokyo proxy models for a while now, which has meant that I've needed a bunch of buildings to put onto the bases for the various Kaiju to rampage through.  Rather than building each of these buildings by hand, I put together a system of arrays to do it for me.  Since I'm rather proud of how it all comes together, I figure that I should go ahead and write about it here! So, let's talk about how it all works.  First, here's the meat of the "city building" collection that I use (for those of you on the Patreon, that's the actual name of the collection where I keep all of this stuff in my King of Tokyo files, if you want to look at it in Blender).  As you can see, there are several partial buildings there, as well as some random bits on the right.  It's a bit harder to see, but directly in front of the left-most building, there are three bezier curves (although each is a straight line), running parallel to the world axe...

New Thing: Giant Viper

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I made a Giant Viper Gloomhaven monster , and it was really fun!  This was a great chance to take the skills that I learned while making my Living Bones model , add to them, and then apply them!  But first, here's a picture of my version 1 print: Here's the crazy thing about that model - it was really easy to make.  Of course, I had no idea that it would be easy when I started, so the first thing that I did was a bunch of research about how to draw scales with Blender.  It was a bit of a challenging search because the scale function is so important while making 3D models, but I eventually came across the idea to use the Array and Curve modifiers, then found a great video about how to use them.  Thank goodness that I found that video, because they are not easy to use because of how sensitive they are to each object's position relative to its origin.  But, more on that later. Once I knew that I was going to try and make this snake as parametricly as p...