Making Bear Teeth!
Those of you who follow my Patreon page know that I've been working on a Cave Bear model recently. It's still a work-in-progress, but I'm really happy with the method that I used to make the teeth and so I wanted to write about it! In the past, I've made teeth the same way that I added spikes to the Living Bones model's pauldron . I made a single tooth, then turned on Snap during transform and moved it into place on the jaw, then I duplicated it and did it again. It worked, but it took a lot of work to get everything in place and aligned well. Not any more! This time, I decided to try something different. Instead of manually copying and then placing all of the teeth, I decided that I'd be efficient (aka, lazy). I decided that I'd use an array! When I made the Giant Viper model , I used a nested array of scales to make it really easy to model and pose. Compared to that, an array of teeth is simple... why haven't I ever do that before? Wel