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Showing posts from January, 2020

RPG Map Assets: Diner Booth and Stool

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This is a bit outside my normal topic range on this blog, but I wanted to share these images with the community and this seems like the best place to do it!  In addition to my love of 3D printing, I love playing tabletop RPGs.  When we play, my group typically uses a virtual tabletop , as we've been playing for far longer than I've been doing 3D printing! Anyway, I'm running a game set in a modern setting at the moment and want to run a combat that's going to start in a 50's style diner.  I couldn't find any good art assets for the diner booth, but I thought to myself, "I've learnt a fair amount of about using Blender... maybe I can whip something up real fast."  So, I did! Admittedly, these aren't the most detailed art assets ever... but they get the point across!  And, since I wasn't able to find anything like this when I was searching, I figured that I should post them here in case anyone else would like them.  So, here's my dine

Making Chainmail in Blender

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Hi everyone - this week I came across an awesome technique for making repeating patterns on a mesh in Blender.  Given that I'm currently working on an armored headless horseman model, this struck me as the perfect way to make some chainmail.  Check it out: This is cool because that chainmail is a repeating pattern of intersecting rings.  Well, it's specifically a repeating pattern of the intersections between a bunch of rings, but you get the point ;) So, how'd I turn that little chain intersection bit into a bunch of chainmail for my model?  I used the Tissue Addon , that's how!  I watched a great video by Default Cube on turning objects into woven baskets , and I thought to myself, 'this would work fantastically for chainmail!" So, first, what's the Tissue addon do?  Basically, you give it two meshes, call them a host mesh and an object mesh.  It then puts a copy of the object mesh onto every face of the host mesh.  So, in my case, I created a m