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Showing posts from October, 2019

Resin Printing First Impression!

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Hi everyone - I'm happy to announce that I'm the proud owner of a Prusa SL1 resin printer, meaning that I'm going to have a whole new set of 3D printing lessons to learn and then write about!  Since I just finished my first real resin print, I guess that this is an appropriate time to write about my first impressions, and specifically how resin printing on a Prusa SL1 differs from PLA printing on a Prusa MK3. The first and most apparent difference for me is the amount of effort that goes into a print.  When I want something on my MK3, I just plug in the SD card, wipe down the bed with IPA, then start the print.  I check on it every hour or so to make sure that nothing's gone terribly wrong, then a few hours later, I come back and turn off the machine, pop the object off of the bed, and remove the supports.  It's nice and simple.  Resin printing has a lot more process to go through. First, you double-check that everything's clean, then you measure out your re

Using Reference Images in Blender 2.8 to Make a Centaur!

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I've been working on a Centaur like demon model recently, but I've never made anything even remotely equine before... so, I decided that I needed some reference images.  In Blender 2.7, I would've just set the reference image to the background image from any of the orthographic views, but Blender 2.8 has changed things.  At first, I didn't like the change, but now that I've used it for a bit, it's really grown on me. Instead of the old background images, you can import your image as another object in your workspace, just like the 3D meshes that you make while modelling.  So, adding an image is done by hitting  shift-A  and going to  Image -> Reference .  Then, you just browse to the image that you want to import, and there it is! I did a google image search for "horse reference" and found this image on  Granny Dibala's Pintrest page .  I really liked having the horse cleanly broken down into these major parts, as that nicely mirrors the  3D