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Showing posts from October, 2020

Making Veins in Blender

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 I've made a few monsters that have needed veiny surfaces, from plant monsters to other things .  On those models, I've pulled out the sculpting tools and have made them by hand.  While I've been generally happy with the results, that process has been both labor-intensive and inflexible (meaning that it's difficult to change things around after they've been sculpted).  I'm working on another model that needs some veiny texturing and figured out a much better way to do it... so now I'm sharing what I've done! First, I want to say that these screenshots are from the really early prototyping phase for this model, where I'm testing out techniques and trying to figure out what this thing's going to look like overall.  But, I was so happy with this vein technique, that I decided that I wanted to write about it... so here we are! I like these veins for a few reasons.  Firstly, I think that they've got a good organic aesthetic, particularly at the i