Making Armored Characters: Combining Sculpting and Cube Extrusion - Part 2
In my last post , I wrote about how I used cube extrusion to make a plate armor boot for one of my models. In this post, I'm going to write about how I use Sculpt Mode to make folds of cloth for a cape! Capes and big cloaks are common features for fantasy characters, and they're excellent features for 3D-Printable models, because they can be used as supports for printing other features higher up on the model! So, to that end, lets look at the most recent cape that I've made: I started the cape out with Cube Extrusion, the same way as I made the boot on my previous model. When working with a cape, I prefer to work with a Plane instead of a Cube , as it's easier to move the plane's geometry around. I start with my basic plane, then select an edge and extrude extra sections downwards from the back of his neck. Then, I extrude sections to the left and right to let the cape wrap around his body. I then go into Vertex select mode and move individual vertices