More Techniques to Make Hands
I've experimented with a lot of different ways to make hands, but I used a new technique on a recent model (a creepy demon ) that I'm really happy with. I basically used my normal whole-body object posing technique , but on the hand scale, and it worked really well! So, I made my hand out of 16 different objects (and eventually added claws to the finger-tips). Each finger was 3 elongated and subdivided cubes. The thumb was two such cubes, and the palm was another two cubes (but shaped a bit to create a more palm-like shape). I decided to use two separate objects for the palm because so much of the palm shape changes based on thumb movement (I guess, technically, that second half of the palm is basically the first segment of the three-part digit that makes up the thumb, but whatever). When I made those cubes though, I changed things up slightly from my normal technique. Typically, I would resize and tweak the cubes in Edit Mode in order to change the length of the indi