The Journey from 2D to 3D
I've recently worked on a bunch of models to use for enemies in Gloomhaven's Forgotten Circles expansion (as seen on my Gloomhaven Models page), and I thought it might be interesting to write about the process that I used for the Aesther Ashblade , from start to finish. The first thing that I did was to spend some time appreciating the official artwork for the enemy. While I was looking at it, I took note of the characteristics that made this enemy type visually distinctive. In this case, I found myself really focusing on 3 traits: she has her hood up, she's wearing a jacket with asymetrical armor, and she has an excess of blades (so many blades). The jacket really caught my attention, as it almost looked like a military surplus jacket that you'd see in the real world. That thought about the jacket really sparked my imagination. Cephalofair ran an ARG to announce Forgotten Circles, and part of that game involved an Aesther (Cassandra), punching t...