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Showing posts with the label Particle

New Thing: Gloomhaven Vermling Shaman

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With the Vermling Scout built, the natural next step was obviously the Vermling Shaman !  I was able to reuse a lot of the parts of the Scout, which was really nice.  I decided to give the Shaman a more upright pose, so I moved his parts around and built a new torso (to be his ratty tunic, rather than the furry one that the Scout wears).  After that, I built a quick staff and then went to work on the feathered cape.  That's what I want to focus on, today. I tried a bunch of different methods for creating that cape, but in the end I settled on using Blender's Particle System.  That meant that I basically modelled two things: a single feather and a smooth cape.  Then, I told Blender to make an absurd number of feathers and to lay them out on that cape.  There we go, post finished, nice and easy! ;) After I made a quick feather and cape, I selected my cape object and then went to the Particles  tab.  On there, I pressed the + button  to...