Making Armored Characters: Combining Sculpting and Cube Extrusion!
I recently made a model of an armored female character, which gave me a really good opportunity to look at my modeling workflow. I've written about my modeling process before , where I make my models by crafting each individual part and then arranging them together into a whole piece (not counting the scales around her torso, this model is composed of over 50 individual parts). I do this because it compartmentalizes my model nicely, allowing me to focus on each individual part until it looks right, without running the risk of damaging some other part of the model. It also keeps the model highly dynamic... because all of the different body parts are still different objects, I can easily do things like this! I'll call it, Valrath interpretive dance! I really took advantage of this with my Inox Shaman models , where I made one pose that stuck fairly near to the official artwork, but then I made a second one that I felt was a little more dramatic. So, when I'm makin