RPG Map Assets: Diner Booth and Stool
This is a bit outside my normal topic range on this blog, but I wanted to share these images with the community and this seems like the best place to do it! In addition to my love of 3D printing, I love playing tabletop RPGs. When we play, my group typically uses a virtual tabletop, as we've been playing for far longer than I've been doing 3D printing!
Anyway, I'm running a game set in a modern setting at the moment and want to run a combat that's going to start in a 50's style diner. I couldn't find any good art assets for the diner booth, but I thought to myself, "I've learnt a fair amount of about using Blender... maybe I can whip something up real fast." So, I did!
Admittedly, these aren't the most detailed art assets ever... but they get the point across! And, since I wasn't able to find anything like this when I was searching, I figured that I should post them here in case anyone else would like them. So, here's my diner booth:
And here's a stool for the counter at the diner:
These are both super simple cube extrusion models with subdivision surfaces to make them rounded:
I then set up some very plain materials for each component of the model, then took a screenshot and deleted the background! I know that Blender has the ability to render a scene... so I guess that I should learn how to do that if I'm going to make a habit of creating my own art assets. But, for now, my screenshot method seems to work well enough!
P.S. Here's a bonus image - I needed a stop light for this same game, so I put this simple guy together, too:
Enjoy!
Anyway, I'm running a game set in a modern setting at the moment and want to run a combat that's going to start in a 50's style diner. I couldn't find any good art assets for the diner booth, but I thought to myself, "I've learnt a fair amount of about using Blender... maybe I can whip something up real fast." So, I did!
Admittedly, these aren't the most detailed art assets ever... but they get the point across! And, since I wasn't able to find anything like this when I was searching, I figured that I should post them here in case anyone else would like them. So, here's my diner booth:
And here's a stool for the counter at the diner:
These are both super simple cube extrusion models with subdivision surfaces to make them rounded:
I then set up some very plain materials for each component of the model, then took a screenshot and deleted the background! I know that Blender has the ability to render a scene... so I guess that I should learn how to do that if I'm going to make a habit of creating my own art assets. But, for now, my screenshot method seems to work well enough!
P.S. Here's a bonus image - I needed a stop light for this same game, so I put this simple guy together, too:
Enjoy!
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