New Thing: Deep Terror for Gloomhaven
I made a Deep Terror model for Gloomhaven ! This model was also pretty fun to make, as I used the same techniques as I did when making my Living Bones model, and so it was all very dynamic to get the pose and general form down. Like the individual bones in the Living Bones model, I made a bunch of lines by making a plane and deleting 2 of the vertices from it. Then, I selected one of the remaining vertices and used ctrl-click to extrude another vertex, and another, and another until the general form of each tentacle was in place. Of course, that left me with really boxy tentacles, but the Subdivision Surface and Skin modifiers were able to round them out nicely. I then turned on proportional edit (by pressing o ), ensured that it was set to manipulate points by connected , then selected one end of each tentacle and used ctrl-a to adjust its thickness. Because proportional edit was enabled, it also adjusted the thickness of the other connected...