New Thing: Scythe Popularity Token
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The first thing that I did was to make a heart. I tried using the same Bezier curve technique that I used on the Power Tokens, but it didn't work out too well. I made a decent enough looking heart and then was able to extrude it... but I wanted a smooth rounded heart, like you'd see in a Nintendo game, rather than a flat extrusion. I'd been imagining that a Subdivision Surface modifier would create that effect, and it sortof did... but it also left all sorts of crazy artifacts around the edges that looked really bad. So, I tried again.
This time, I tried a good old fashioned extruded cube with the Subvision Surface modifier on it. To make my life easier, I moved one side's vertices to 0 on the X axis and then turned on the Mirror modifier, then I started moving edges around. After a bit of futzing around with positioning and ring cuts (and the use of the Crease setting on a few edges), I had built a passable heart.
That left me with the question of how I was going to get this thing onto the board. After chatting about the design with my wife, we figured that it would look cool if the heart was supported by a ribbon, which could also serve as a stand.
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Instead of modeling geometry and bending it to my path (like I did for the Giant Viper), this was going to be a smooth ribbon. So, I added a circle (shift-a > Curves -> Bezier Circle) and then edited it so that it was relatively flat (by selecting the vertices and scaling them inwards, as seen in the screenshot), so that I could use it as the cross-section of my ribbon. I then selected my "ribbon path" and went to the Bevel section, where I selected my cross-section circle as the Bevel Object. At that point, my "ribbon path" was now a flat ribbon, but I didn't like the angle of the ribbon at every point. That was easy to fix by selecting each point and adjusting its Tilt in the data panel until the ribbon was aligned as I wanted (there's a lot going on in this screenshot, so I circled the bits that I talked about).
When I was happy with the shape of the ribbon, I removed the Mirror modifier, pressed alt-c and converted it to a mesh, then mirrored it again (so that it would hopefully merge the vertices at the joint) and then did some manual cleanup (there were some internal faces that I had to delete at the joint). I then positioned my heart on the ribbon until it looked good... but then I realized that I had a problem. The bottom tip of the heart was going to need support, but the ribbon was in the way. I hate having support come off the top face of a model (due to the cleanup hassle) and I really wanted this to print with the bottom of the piece directly on the bed so that it'd be nice and flat, so I had to figure out a way to build some support into the model. Enter the olive branch.
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