New Thing: Gloomhaven Vermling Shaman
With the Vermling Scout built, the natural next step was obviously the Vermling Shaman ! I was able to reuse a lot of the parts of the Scout, which was really nice. I decided to give the Shaman a more upright pose, so I moved his parts around and built a new torso (to be his ratty tunic, rather than the furry one that the Scout wears). After that, I built a quick staff and then went to work on the feathered cape. That's what I want to focus on, today. I tried a bunch of different methods for creating that cape, but in the end I settled on using Blender's Particle System. That meant that I basically modelled two things: a single feather and a smooth cape. Then, I told Blender to make an absurd number of feathers and to lay them out on that cape. There we go, post finished, nice and easy! ;) After I made a quick feather and cape, I selected my cape object and then went to the Particles tab. On there, I pressed the + button to...